Category Archives: Thantil

Thantil Setting…

Thantil world setting notes:


* * *

Different races have different racial affinities to which they gravitate. While these do not necessarily hold true for any given individual—freedom of will—it is by and large exceptionally common to see these affinities upheld.

Humans: humans are the only race which does not have an affinity. They are all drawn in different directions, and this causes a lot of confusion—and sometimes fear—amongst the other races. Humans have short lives, and fast reproductive cycles.

Elves: elves are drawn to the affinities of life and magic. While they are excellent craftsmen—their swords being the stuff of legend—it is more due to the magic imbued in the weapon than the quality of the weapon itself.

Elves natuarally gravitate to either the pursuit of magic, or the pursuit of life and the protection thereof. They have designed miraculous cities, working with trees rather than against them, and many a rumor has been spread about the wonders of an elven city.

Elves are insular and afraid of their human neighbors, fearing that the passion at which they live their lives is nothing short of recklessness and folly.

Elves have long lives, but slow reproductive cycles. Their population is growing, but not even close to the rate at which humans are doing so.

Dwarves: dwarves are drawn to the affinity of creation. They are excellent craftsment, strong and hardy, and take a very real and visceral delight in working with their hands in some form of a craft. While they are hardly un-intelligent, it is rare to find a dwarf who spends his time in study as opposed to at the forge or the like. Usually the majority of the books that they have read and studied are books about their particular craft of choice.

Dwarves do not usually practice magic, but in the process of creating something, they can tap into the elemental forces of creation and bind that into an item. It’s just as common to find a dwarven weapon enchanted as an elven one, though the processes between the two races are remarkably different.

While there were great dwarven civilizations in the past (above ground), they are now all but extinct. Only a handful remain, and those that do, are usually so paranoid about the downfall of their race to deal with anyone outside their community.

Most dwarves have actually settled into human life quite well, serving as shopkeeps and craftsmen. They rarely take human apprentices, but if they do, it shows a remarkable talent on the part of the apprentice, and also the same kind of desire for crafting that a dwarf has.

Dwarves live almost as long as the elves, but have very slow reproductive cycles. In 500-700 years, if a solution is not found, then the dwarves living amongst humans will become only a memory… with the few remaining dwarven civilizations following on their heels.

Halflings: halflings have an affinity to the earth and to life. They are very direct, blunt, plain folk who want to be left alone, eat as much as possible, brewing their mead, and tending to their gardens.

They don’t live as long as dwarves, but they breed faster than the elves.

Halflings do have a weakness for gems, and living underground/semi-underground in burrows and warrens.

* * *

One concept that I really do like is the concept of the d20 magical domain system. I’d like to see this expanded and used for arcane magic as well as divine magic; it’s a good way to define the difference between one sorceror and the next.


  1. Nature
    • Animals
    • Growing Seasons
    • Healing
    • Life
  2. Harvest
    • Childbirth
    • Dying Seasons
    • Fertility
    • Hunting
  3. Stone
    • Earth
    • Fortitude
    • Strength
    • Home
  4. Magic
    • Knowledge
    • Wisdom
    • Power
  5. Creation
    • Performance
    • Intuition
    • Passion
    • Inspiration
  6. Thieves
    • Deception
    • Stealth
    • Avarice
    • Luck
  7. Honor
    • Justice
    • Loyalty
    • Mercy
    • Valor
  8. Ocean / Sea
    • Fishermen
    • Rivers
    • Sailors
    • Rain
  9. Sun
    • Battle
    • Day
    • Fire
    • Fearlessness
  10. Moon
    • Love
    • Night
    • Beauty
    • Peace
  11. Travellers
    • Journeying
    • Roads
    • Trade
  12. Death
    • Underworld
    • Destruction
    • Balance
    • Rebirth
  13. Cruelty
    • Murder
    • Pain
    • Discord
    • Fear

* * *

Places (and peoples):

  • Varnos (Varnosians)
  • Meltak (The Meltak)
  • Tika’la Plains (tribal names)
  • The Anvil of al-Ramath
  • Barnett (Barnettans)
  • Reyirspeikum (Reyiri)
  • Leilon (Leilans)
  • The Jargothian Empire (Jargothians)
  • Sethnor (Setians)
  • Qenosalitha (Qenosalia)
  • The Fens of Imfala (Mudlings)

* * *

To Be Hashed Out:

* trueforms
* dogmas
* symbols
* planes?
* personalities
* worshippers
* deity alignment / accepted priest alignment



Posted by on November 1, 2005 in Planning/Plotting, Thantil


April Fools Update!

Did 460 words yesterday on chapter 18 of Shadows of Twilight (formerly Heir of Luzon).

Did 776 words today on the same chapter… two scenes down. I did go with a more complex plot– it was Lord Orel’s seneschal that was possessed, but Lord Ayan was the one allied with the dark mages, not Orel. Orel was guilty of other things, but not as serious as that. (Though Lord Sangar seems to think horse thieves are as bad as allies of the dark mages, heh…)

Did 101 on Bathing Beauties… chipping away at that.

So… those 877 words put me up to 5038 for the month so far. Which means…

5,038 / 5,000

Posted by on April 7, 2004 in Luzon, Progress, Thantil



Working on fleshing out a setting. I’ve been thinking about the crits I got on the “Blood Sight” short, and one really good point was that I needed to establish the setting better.

Now, thinking about that, it just kind of made sense that I should look at the setting I was designing for the shorts based on the character Slip. (“Bathing Beauties” is the first one I’m working on with her, but I have notes for future ones.) So… why not use the Slip setting (which I always meant for more than just that series) for “Blood Sight” and other “Blood” shorts to follow?

So I dug out my notes, and started working on a map. Got some work done on that, named the different countries and a few places. Then I started to think… what about “Division Bell”? DB focuses on one continent and a really large island nearby. So far, for Slip’s setting, I only have a few islands and one major continent. Why not combine the two into the same world? Always meant to explore other places in the DB setting, because Latinira wasn’t all. Zarania’s story was going to delve more into that… and if I flip her from Slip’s setting to Latinira, that makes a lot of sense.

“Tears of the Dragon” might also fit, though I haven’t thought a lot about that. I’m thinking I might.

“By the Horn” I was already thinking about fitting in a while back, but was going to hold back until the setting was firmed up more.

So, if I do tie it all together, I’ll have:

* Division Bell (Latinira novel)
* Zarania’s story (Latinira short)
* Bathing Beauties series (Slip’s shorts)
* Blood Sight series (Awena + Karlan’s shorts [need to rename Karlan])
* Tears of the Dragon (short)
* By the Horn (short)

I think it’s probably a good idea. It’ll give things a cohesiveness, a sense that the world beyond each of the areas I focus on actually exists and isn’t just floating in vaccuum.



Posted by on April 3, 2004 in Planning/Plotting, Thantil

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